> Zaxxon.PAL.VC.Arcade.Wii-OneUp

> PAL

> Nintendo Wii (Virtual Console)

> 2010-03-06

> 4 x 5MB

> http://uk.wii.ign.com/articles/107/1074800p1.html

> In 1982 Sega made a little gaming history with Zaxxon: the first 3D arcade
game to use an isometric perspective û even more shockingly, it used
sprite-based graphics at a time when 3D games were pretty much all being
done with vectors. Whilst Zaxxon got a lot of attention due to its flashy
graphics and fancy analogue flight stick, even in 1982 it was arguably over-hyped.
Aside from the analogue control in the upright cabinet making the game hard to
control with precision, the isometric perspective tended to cause a lot of problems
for players û though neither of these issues were enough to stop the game from being
a big seller in the arcades.

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